Reach a won endgame. Then actually win it.
Every position here comes from a real game between players rated roughly 1600–2500 who had a win to convert or a draw to hold, and often let it slip. Pick your material and goal, then prove the result against an engine that defends.
What you train
- Real games, real stakes: Positions lifted from Lichess games where the result was still on the table, with the players' ratings and a link to the source game.
- Filters that find your weakness: Rook, queen, minor-piece, or pure pawn endgames; passed pawns or none; conversions or saves. A live counter shows how many positions match.
- An engine that defends: Stockfish plays the other side and punishes loose technique. If the result starts to slip, the trainer says so and lets you take the move back.
Where to go next
- Rook endgame practice: The most common endgame in chess, and the most commonly misplayed. Train conversions and saves with rooks on the board.
- Pawn endgame practice: No pieces to hide behind - king activity and tempo decide everything. The purest test of calculation.
- Middlegame training: Work on the plans that get you into a better endgame in the first place.
- Opening guides: Learn the openings whose structures produce the endgames you keep reaching.
Questions players ask
Where do the positions come from?
From real games on Lichess between players rated roughly 1600–2500. Each puzzle links to the source game, so you can see how the original player handled it, or didn't. Nothing is composed.
What can I filter by?
Goal (convert a win or hold a draw), the pieces on the board (pawn, rook, queen, or minor-piece endgames), passed pawns, and how precise the position demands you to be. A live counter shows how many positions match before you start.
Can I use a physical board?
Yes. Connect a Chessnut Move over Bluetooth and every puzzle sets itself up on the real board; your moves are read from the pieces and feedback shows in the board lights.